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 SBK X: la nouvelle simu de moto

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FREL0N

FREL0N

Messages : 105
Date d'inscription : 12/03/2010
Age : 43
GT: : FREL0N
Vos jeux: : FM 3, Guitar Hero, SBK 09, bientôt SBK X

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MessageSujet: Re: SBK X: la nouvelle simu de moto   SBK X: la nouvelle simu de moto - Page 2 EmptyVen 23 Avr - 0:32

La suite:

SBK X: la nouvelle simu de moto - Page 2 Edwards_SBKX_Legends

General Game questions:

Q: Did you remove excessive helicopters, crowd and planes sounds?
A: We rebalanced all the background sound effects (helicopters, planes, crowd): now they are less intrusive.

Q: Will there be a graphical editor for the bikes?
A: There won’t be an editor for the bike liveries. As a rookie, you will be hired by a real team. SBKX it’s about being a rider, not a team manager.

Q: One of the most frustrating things about the sbk 08&09 was the long load times between sessions with practice and qualifying, superpole and warm up sessions. Would it be possible to pick which sessions you want to take part in at the start of the season or before each round, so you don’t have to skip same sessions at every round. e.g. so you could choose to take part in qualifying 2, superpoles and race sessions only.
A: The first session will always be Practice 1. You can choose to go to a specific session by entering a dedicated menu.

Q: Will there be multiplayer replays, and can we save them?
A: There won’t be replays in multiplayer modes.

Q: Is it possible to make gestures to the opponents?
A: No, it’s not possible.

Q: I think SBKX has got customizable rider positions like the TT. Custom rider position how much affect at bike dynamics. (in normal life it makes great difference)
A: Yes, the rider position affects a little bit the bike behavior.

Q: can you watch all riders and bikes out of the cockpit view on the replays (like in sbk2001)?
A: No, it’s not possible, but you can rotate the camera around the bike to look at it from the position you like most.

Q: Any possibility of manual or auto “look to apex” added?
A: There is not manual look to apex for this year. However, cockpit views have been re-tuned to allow the players to have a better sight of the track even during corners.

Q: did you guys do anything to improve the crash animations and do you crash faster in sim mode?
A: Yes, we worked a lot on crash management: both rider animations and bike behavior have been improved.

Q: I always dreamed to do the lap of honor after the race to celebrate, even the line-up lap would be cool to do, will we able to ride our bike in this occasions?
A: In SBKX is not possible to do the lap of honor.

Q: Can we use a race number that is yet used by a real rider?
A: No, you can’t use a race number that is already used by another real rider in the same category.

Q: Will there be a possibility to save replays?
A: Sorry, for this year is not possible to save replays.

Q: Will there be a possibility to zoom in/ zoom out during replay?
A: Yes, it’s possible to zoom-in, zoom-out and rotate around the bike during the whole replay, to enjoy every maneuver and the beautiful bikes and liveries.

Q: Will you keep the excellent improved timed lap feature where touching the edge of the track accidently does NOT make that lap invalid?
A: Yes, we will keep the new feature also for SBKX. The new cut management can detect whether or not a player gains an advantage from cutting a corner: this means that if you touch the grass but you don’t take any advantage, you will not be penalized.

Q: From how many riding styles is it possible to choose while creating a custom rider?
A: While creating our own rider it is possible to choose from five riding styles inspired by five great Superbike champions: Troy Bayliss (Baylisstic Style), Ben Spies (Elbowz Style), Luca Scassa (Rocker Style), Troy Corser (Crocodile Style), Max Biaggi (Corsair Style)

Q: will the angle view be nearer in the showroom of the bikes so that we can see more details of the bike?
A: Yes, while choosing your team you will be able to get very close to the bike J Enjoy!

Q: Have you added more depth to the scenery of the tracks?
A: yes, we did! Every tracks environment has been improved by adding 3D trees, 3D people in the grandstands, and by reworking on the whole backgrounds and landscapes!

Demo, Downloadable content, Special Edition…

Q: Will you bring out an online demo so we can see how the lobby looks and sounds.
A: Yes, the Demo will feature online Game Modes!! Prepare yourself to race and show who the best is!

Q: Will RSV Mille be in SBK Legends?
A: Not for this year, sorry.

Q: What is the full list of bikes in the Legends catergory?
A: here it is the full list:

- Pierfrancesco Chili, Suzuki GSX750R 2000

- Katsuaki Fujiwara, Suzuki GSX750R 2000

- Max Biaggi, Suzuki GSX1000R K7 2007

- Yukio Kagayama, Suzuki GSX1000R K7 2007

- Aaron Slight, Honda VTR1000 SP1 2000

- Colin Edwards, Honda VTR1000 SP1 2000

- Ben Bostrom, Ducati 996 2001

- James Toseland, Ducati 996 2001

- Neil Hodgson, Ducati 996 2001

- Carl Fogarty, Ducati 996 1999

- Troy Corser, Ducati 996 1999

- Troy Bayliss, Ducati 999 2006

- Lorenzo Lanzi, Ducati 999 2006

- Ben Spies, Yamaha R1 2009

- Tom Sykes, Yamaha R1 2009

- Akira Yanagawa, Kawasaki ZX7RR 2000

- Gregorio Lavilla, Kawasaki ZX7RR 2000

Q: How does the performance of the legends bikes work? Will the finishing order always be the newer/faster bikes finishing first, i.e. Fogarty can’t beat Spies?
A: We paid a lot of attention while tuning the physics and the performance of these legendary Bikes. We had a lot of meetings, and in the end we decided to stick to reality: the bikes from the late 90s are less powerful, less stable and more nervous than the modern bikes. So, for example, riding Edward’s VTR1000 will be more difficult than riding the brand new Yamaha 2009, both for the player and for the AI. Modern bikes will have better performance, but the battle for the first position will be pretty balanced, because the riders who ride modern bikes could make mistakes allowing other champions to overtake them.

Online modes..

Q: Will there be a chat system?
A: In SBKX is featured a vocal chat system on all the platforms.

Q: Talking about online sessions: at the end of the race, will there be a list of lap times and split times?
A: At the end of the race there will be the final standing and a full list of lap times for all the players.

Q: Can customize a bike, even online?
A: Yes, it is possible to set-up your bike even during online sessions, by entering the pits during qualifying sessions.

Q: Talking about online gaming, is it possible to join a championship even after the first race?
A: The answer is: yes, you can! J in SBKX you can join championships even if you missed the first races!

Q: There will be online leader boards? And if yes, this will be published on website too?
A: Yes, we have online leader boards but they are not posted on a website.

Physics…

Q: I would like to see nervous reactions from the bike, due to sudden grip variations during acceleration
A: The bike will react with a nervous behavior while recovering from a power slide

Q: How much electronics include in sim mode? Adjustable TC? Multi engine maps? Launch control?
A: TC and Launch control are included in simulation mode, but are not adjustable. There are not engine maps for this year.

Q: Will the electronic really be adjustable (TC, engine brake… ) ?
A: No, it will not be adjustable for this year. However, it’s tuned to work like in a real Superbike.

Q: Does the telemetry will be better, with front and rear suspension speed, pitch… , and look more like a real telemetry software ?
A: The telemetry will show everything you listed in your question, and more J

Q: The bikes will easily powerslide or will we be able to coming out from a corner in a controlled and realistic way? (Full simulation mode)
A: In SBKX, playing Full Simulation mode, the bike will be able to come out from a corner in a controlled and realistic way.

Q: will drifting be harder (more difficult) than in sbk09
A: It will be much more realistic. Pay attention to high sides!

Q: How many settings will we be able to adjust?
A: In SBKX is possible to adjust a huge amount of settings, related to many parts of the bike (for example: preload, spring stiffness, gear ratios, chain adjustments, rake, trail, tires etc..)

Q: Will each riders style be likened to their actual riding style…
A: Yes: we analyzed hundreds of pictures and a lot of video footage in order to recreate the actual riding style of every rider.

Q: Will there be physical damage to the bike after a crash, flapping panels and broken screens ect.
A: In SBKX there are physical damages to the bike after a crash. It’s possible to break the engine, the suspension, the brakes… you won’t be forced to retire, but the bike’s performances could be reduced a lot after a big crash. Also, a crash will affect visually your bike, with broken fairings and glasses.

Q: Is it possible, when using manual transmission, to downshift form 6th gear to 1st gear in just one second, in an unrealistic way?
A: You will be glad to know that in SBKX it’s not possible to do that: it takes the correct time to downshift from 6th to 1st gear.
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ZeN y0tch

Messages : 511
Date d'inscription : 07/02/2010
Age : 35
GT: : ZeN y0tchR1
Vos jeux: : FM3, Fifa10, NBA 2K10, SBK09.

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MessageSujet: Re: SBK X: la nouvelle simu de moto   SBK X: la nouvelle simu de moto - Page 2 EmptyVen 23 Avr - 11:52

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FREL0N

FREL0N

Messages : 105
Date d'inscription : 12/03/2010
Age : 43
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Vos jeux: : FM 3, Guitar Hero, SBK 09, bientôt SBK X

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Vos jeux: : FM 3, Guitar Hero, SBK 09, bientôt SBK X

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MessageSujet: Re: SBK X: la nouvelle simu de moto   SBK X: la nouvelle simu de moto - Page 2 EmptyLun 3 Mai - 21:51

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